
Is there any reader of this blog has not heard of collectible card games? Probably few. Even more than one of you will have tried on occasion. Games of this type there are many, starting with Magic: The Gathering (I do not know if it was the first, but it was the first I heard about) and through Lord of the Rings, Star Wars, YuGiOh! . .. and most recently World of Warcraft or Battlestar Galactica . There are many more, but I want to dedicate this review to the one to which I have devoted hours of gameplay and that is none other than Star Trek CCG . No doubt that the fictional universe created by Roddenberry is the most attractive for a collection of this type.
all started in mid nineties, just as the second installment of the franchise, Star Trek: The Next Generation , was in full swing and Decipher seized the moment to acquire the rights to remove it is now known as First Edition , years later he would pull Second Edition, with new cards and incompatible with the first, which will mainly talk. The first collection appeared under the name Premiere Unlimited Edition and consisted of 363 cards, divided into three groups: common, uncommon and rare.
The player's goal was to get 100 points, 100 were usually agreed although I remember many more, performing missions. To achieve this each player must complete the requirements written in the letter of assignment in which he was and what had previously been placed on the table for both players. Each placed under the letters of missions Dilemma, which were designed to slow or even halt the progress of the opponent at the time of completing the mission. All this was topped with space battles, land and the possibility of playing three different factions: Federation, Klingons and Romulans. This was the basic premise of the game at first. I remember buying my first Comics Cards cards in our good bookseller John, when almost had to take over the store, and take our good games between Trekkies on Friday afternoon. At that time the DVD was not so fashionable and had no chance to see the series, also had no internet, so for us to play cards of Star Trek was a pleasant placebo.
Then came expansion. The first two were confined to the universe of The Next Generation , but in 1997 Decipher took rights DS9, Voyager and movies TNG. In the three existing factions was joined by Borgs, Bajorans, Cardassians, Dominion ... etc and the rules of the game were complicated. Perhaps the problem was that everything got out of the hands and the game obviously fell in popularity and sales. It was therefore finally took the second edition, which I can not speak because I have not tried.
The game is fine and here I appeal to all those who have cards that can be mobilized to play and not have them as well. Believe me, you will not regret.
0 comments:
Post a Comment